Games, Play, and Joy: Part 7How can we use game mechanics to point to alternate ways of being in the world?Jul 10, 2023Jul 10, 2023
Games, Play, and Joy: Part 6How simulations are used to change hearts and minds — sometimes in unintended directions.Jul 6, 2023Jul 6, 2023
Games, Play, and Joy: Part 5Five simple game design techniques for big experiential impact.Mar 7, 2021Mar 7, 2021
Games, Play, and Joy: Part 4How do we figure out which rules and mechanics serve our experiential goals?Mar 2, 2021Mar 2, 2021
Games, Play, and Joy: Part 3How have artists & game designers used games and play to shake off social norms, subvert oppressive structures, and provide catharsis?Jul 25, 20201Jul 25, 20201
Games, Play, and Joy: Part 2How do rules — things that by definition constrain us! — provide opportunities for freedom, joy, mastery, creativity, and growth?Jul 23, 2020Jul 23, 2020
Games, Play, and Joy: Part 1What joyful possibilities do our players want — need — to experience? And how can we design rulesets and contexts to help them get there?Jul 22, 20201Jul 22, 20201
Stuff we learned building Drawalong ARExploring YouTube Drawing Tutorials with ARCoreApr 23, 20191Apr 23, 20191