Jane FriedhoffGames, Play, and Joy: Part 7How can we use game mechanics to point to alternate ways of being in the world?28 min read·Jul 10, 2023----
Jane FriedhoffGames, Play, and Joy: Part 6How simulations are used to change hearts and minds — sometimes in unintended directions.19 min read·Jul 6, 2023----
Jane FriedhoffGames, Play, and Joy: Part 5Five simple game design techniques for big experiential impact.15 min read·Mar 7, 2021----
Jane FriedhoffGames, Play, and Joy: Part 4How do we figure out which rules and mechanics serve our experiential goals?13 min read·Mar 2, 2021----
Jane FriedhoffGames, Play, and Joy: Part 3How have artists & game designers used games and play to shake off social norms, subvert oppressive structures, and provide catharsis?22 min read·Jul 25, 2020--1--1
Jane FriedhoffGames, Play, and Joy: Part 2How do rules — things that by definition constrain us! — provide opportunities for freedom, joy, mastery, creativity, and growth?11 min read·Jul 23, 2020----
Jane FriedhoffGames, Play, and Joy: Part 1What joyful possibilities do our players want — need — to experience? And how can we design rulesets and contexts to help them get there?11 min read·Jul 22, 2020--1--1
Jane FriedhoffStuff we learned building Drawalong ARExploring YouTube Drawing Tutorials with ARCore15 min read·Apr 23, 2019--1--1